THE WFRP STORY XXIV: HERE BE DRAGONS

This post continues my history of WFRP1, which started here.

WFB2‘s bestiary mostly built on the foundations of its precursor in WFB1. It contains fuller descriptions and greater detail, but the selection of creatures largely reflects Citadel’s miniatures range at the time and is similar to the previous edition.

There are a few noteworthy changes. There is a narrower selection of goblin species. Greater goblins, red goblins, night goblins and lesser night goblins have all been removed, leaving just goblins and lesser goblins. Menfish have disappeared. Some followers of Chaos have been added, such as beastmen and warriors of Chaos (which had already been described in inserts and articles). Demonic Servants are included in the demonic hierarchy. Elementals of air, earth, fire and water also appear.

It is for the most part a generic collection of fantasy monsters, and nearly all regions of the Known World lack distinctive fauna. Those looking for entries for wendigo, ifrit, mokele-mbembe, zhenniao or oni will be disappointed. The only continent to be populated with unique native creatures was Lustria. Most are familiar from earlier writings. Various examples of giant wildlife are substantially repeated: giant frogs, giant leeches, giant snails and giant ticks. Coatl and culchan are adaptations of WFB1‘s winged serpent and carnivorous bird (the former evidently under the influence of D&D‘s couatl). Slann and Amazons had already been presented in the first and second Citadel Compendiums (though the former now incorporate their extraterrestrial origins). Only one new inhabitant of Lustria is revealed in WFB2, and it is probably the most controversial of all: pygmies.

Pygmies are a race of men native to Lustria, where they live in the dense jungles along the banks of the Amoco-Cadiz river system. They are few in number, and materially primitive, having little by way of possessions, other than a simple loincloth, a few stone tools and a blow-pipe and darts. They live by hunting crocodiles, Slann and other creatures that live along the river banks. They hunt from swift dug-out canoes, using poisoned darts and stone tipped [sic] spears.

Although troublesome they can hardly be said to represent anything other than a nuisance to the human settlers of Lustria, and their numbers are declining due to an influx of foreign disease and the practice of ‘bounty scalping’ among the Norse. Pygmies speak their own strange tongue, though the occasional chieftain might know enough Norse or Old Worlder to get by at a trading post.

Pygmies are short and squat, [sic] they rarely attain 5′ in height. They are powerfully built and by no means puny. Skin colour is dark and copperish, whilst hair is always naturally black. All the stone age [sic] tribes of the Lustrian jungles practice [sic] body painting and ornamental mutilation such as bones through the nose, plates for the mouth and ears, filed teeth and scarred cheeks.

Warhammer Fantasy Battle, second edition (1984), ‘Battle Bestiary’, p23

The depiction of pygmies in WFB2 and the accompanying C27 miniatures range conforms closely to crude racial stereotypes. They are shown with oversized lips and pot bellies. That they are the principal depiction of black people in WFB2 exacerbates the problem.

Moreover, pygmies are not the only example of material in WFB2 that should be considered racially offensive. Consider this grotesque cavalcade of racial stereotypes:

Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms lie upon the northern borders of the South Lands and the people are negroid.

All Orientals have dark, yellow skin and usually have slanting eyes.

The black-skinned Southrons of the South Lands and red-skinned natives of the New World are very primitive and have little contact with any of the major races.

Op cit, pp21-22

In sharp contrast, the fantasy analogues of white Europeans are expressed in neutral terms:

Old Worlders are white skinned, usually have brownish hair and green or brown eyes.

Physically Norse tend to be tall, fair or red headed with blue or grey eyes.

– Ibid

Zhu Bajiee has suggested that the characterisation of some races as primitive refers only to their level of technology. Such an interpretation is in my opinion not supported by the text, which does not generally qualify its notion of primitiveness. (In any case, even if it were true, I don’t believe it changes the argument. There would still be a racial bias in the depiction of technological sophistication.)

Fortunately WFRP1 (1986) adopts a somewhat different tone. The bestiary entry for humans (p222) notably removes the physical descriptions of Arabians and Orientals (though it does keep the same language for the descriptions of Southrons and New Worlders). WFB3 (1987) avoids these descriptions altogether.

Pygmies lingered slightly longer in the background, reappearing in the WFB3 bestiary and ‘The Floating Gardens of Bahb-Elonn’ in White Dwarf 100 (against the wishes of some in the Design Studio). In time, however, the pygmies would also disappear from the Warhammer world.

Creatures

Summary of the development of the Warhammer bestiary*

The next post looks at WFB2‘s reception and impact.

footnote

* Shaded rows are creatures that do not persist. Bold text highlights the first occurrence of a creature.

CHRONOLOGY

The following chart summarises the chronology of the posts in this section of ‘The WFRP Story’.

Time Chart 24

Title art by Peter Andrew Jones. Used without permission. No challenge intended to the rights holders.

12 thoughts on “THE WFRP STORY XXIV: HERE BE DRAGONS

  1. Good writeup. The racial/ethnic stereotyping of early Warhammer remains an embarrassment, although I think Zhu’s points about the other side of the coin is also valid.

    For my money, the laziness of calling the quasi-Arabian/Turkish/North African empire simply “Araby” is almost as bad a look as the crude stereotypes themselves. (Especially since it’s actually, as mentioned explicitly in WFRP, more equivalent to the early modern Ottoman Turkish empire.)

    Were the “red-skinned” human natives of the New World ever officially written out, btw?

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    1. I think the “red-skinned” New Worlders barely got written in to the setting, let alone written out! As far as I am currently aware, the mentions in WFB2 and WFRP1 are their only appearances.

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      1. Heh, fair enough. 🙂

        It always amused me that the Warhammer world’s (geographic) equivalents to the US and Great Britain are among its most underdeveloped parts.

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        1. I suspect there may have been insufficient knowledge of native American society among the Warhammer authors for them to take on the challenge of fleshing out the New World. The same cannot, however, explain the neglect of Albion. Graeme Davis is very knowledgeable about Celtic myth and history. He even wrote the HR3 Celts sourcebook for second-edition AD&D. Perhaps Albion was too close to home to be interesting to GW, or there were simply too many other things to work on first. At least it sounds like we will finally get an Albion sourcebook from Graeme Davis for WFRP4.

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  2. Thanks for another informative read – I liked the chart in particular. The Pygmies are problematic, but I would keep them in the setting. They’re interesting partly because an African and Asiatic phenotype (I’ve been on Wikipedia) has been merged with a South American one, and also because they can be linked to the activities of the Slann. The concept and depiction needs some work (and some respect), but for me they’re as important to Lustria as the Amazons and skinny Slann. Faced with these kinds of issues I like to see if they can be reworked. My response to the primitive Southrons is The Effrikkaan Empire, a powerful matriarchal society. Hiding from the sun in the forests are primitive white humans, dismissed as White Apes and largely ignored (okay, I’m swapping one bigotry for another, but I kinda like the reversal).

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  3. As I’m mentioned twice, I thought it only polite to leave a comment.

    My blogpost does go to some lengths to say that The Floating Gardens of Bahb-Elonn in WD100 can be read in an Afrofuturist manner, and specifically uses some of the same strategies as Sun Ra’s Space is The Place in order to subvert the negative stereotyping. I don’t think I characterised Warhammer Pygmies in WFB2 or WFB3 generally as Afrofuturist, that would be a bit of an oversimplification.

    Regards technology levels being described in the WFB2 bestiary,

    ” The North of the Old World is technically and socially primitive (11-13th century Europe) whilst the central areas are slightly more sophisticated (13th-15th century europe) and the south is the most advanced (15th-16th century Europe). Gunpowder weapons are totally unknown in the north, but are widely accepted in the south, although even here they are crude and far from common.” WFB2 Bestiary p.21

    The values of primitive / sophisticated / advanced are defined within a European social and technological context. I take the comment regarding gunpowder weapons that leads on from that as an illustration, and so think it likely the author was expressing wargaming apparatus, rather than making judgemental statements, although perhaps I am being a little too kind.

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    1. Thanks for the comment, and sorry it did not appear sooner. I only noticed today that it had (for reasons unknown) been caught by WordPress’ spam filter.

      My comment on your Afro-futurist characterisation of pygmies was deliberately brief and obviously does not capture all of the points you make in your post. I would encourage anyone who is interested to read your full article via the link in the post. I certainly did not mean to imply that you applied your Afro-futurist characterisation universally. My main aim was to highlight an alternative perspective.

      On the technology levels, I think you are being charitable. The paragraph you quote relates to white races, and to extrapolate from it to other races seems overly generous to me.

      I hope none of my comments are interpreted personally. I very much enjoy reading your views and have a great deal of respect for them, as I hope is clear from the frequency with which I link to The Realm of Zhu.

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      1. I have reworded the post, so that it is, I hope, clearer about your Afro-futurist interpretation. Sorry if my original wording led to any confusion.

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      2. Ah, nothing taken personally, we are discussing texts. I wouldn’t expect you to reiterate what is a long, rambling reading, and thank you for considering my piece worthwhile to be mentioned at all. My only real concern is a technical one that an Afrofuturist reading of the Pygmies belongs with the WFRP1e / White Dwarf 100 material rather than with 2nd Edition Warhammer Fantasy Battle.

        Regards technology levels, I think the language is consistent throughout the whole Men section, including the Old World, Araby and Cathay sections – which includes ‘stone-age head-hunter’ stereotype that is thankfully not applied to the Southrons or New World Natives. I do agree the whole section is deeply problematical and riddled with sociocultural evolutionary language.

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        1. I hope my revised wording gives a slightly clearer picture of your argument about Afro-futurism, though it does not do justice to the interesting arguments you make. I agree with many of your points, but I am not convinced that all of ‘The Floating Gardens of Bahb-Elonn’ supports your reading. The illustrations of the pygmies embody racial stereotypes (some of the art is even reused from the horrendous C27 pygmy miniatures). The descriptions of Brobat and Beesbok portray pygmies as workshy. Pygmies are in general played for laughs. While workshy comic characters are not per se racist, they are problematic when they are the only representation of a racial group and they conform to offensive stereotypes.

          As for WFB2, I think there are some passages in that section (pp21-22 of the ‘Battle Bestiary’) which preclude interpreting advancement in purely technical, or even military, terms. The description of Arabians clearly characterises them as socially primitive: “religious dogmas prevent them from developing either socially or technically”. Southrons and New Worlders are “very primitive and have little contact with the major races”. Here the language does not qualify its notion of primitiveness, and its dismissal of the Southrons and New Worlders as minor races is quite sweeping. Even the passage about “stone age [sic] head-hunting barbarians” in Cathay poses problems. While it does specifically mention technological level (“stone age”) it also labels them pejoratively as uncivilised (“barbarians”).

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  4. As I say it’s a minor technical matter, but I think it would be clearer and more accurate if my commentary regarding Afrofuturism was placed in the specific context of WFRP1e / Bahb-Elonn, which it is about, rather than the context of a generalised WFB2 and ‘later’, which it isn’t really about, of course the editorial is entirely your choice.

    One of main things about Bahb-Elon is that the negative stereotypes are détourned, which is itself a technique used in Afrofuturism, as is humour. We can choose to ignore the Pygmies being centred as heroes within a narrative about their reclaiming heritage and stolen property from a white colonialist overlord, and write it off as a simple re-iteration of negative stereotypes, but there is more going on than that.

    Interestingly while the WFRP1 bestiary copy-pastes much of the WFB2 text, the section on Humans omits the initial frame of primitive-advanced as technological, while retaining the pejorative aspects such as “barbarians” etc. Qualifying text in WFB2 such as Steppe Nomads being “not as primitive as one might imagine, they work iron and other metals” that reiterate the primitive-advanced technology levels throughout WFB2 text are absent from the WFRP text, and subsequently it reads very differently.

    Sorry if I’m going on, it’s rare I get to discuss these things, and even rarer to discuss them with someone who is both knowledgeable and discussing in good faith, so thank you for indulging me.

    You mention that Bahb-Elonn was published “against the wishes of some in the Design Studio” – can you cite the source or shed more light on this?

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    1. I’ve edited the text. I think the best solution is actually to remove the link from that paragraph, as the text relates entirely to WFB2. My original intention had been to highlight a different perspective on pygmies more generally, but I do not want to misrepresent your views.

      For those others who are interested, the link was to the following post on The Realm of Zhu. It is well worth reading.

      http://realmofzhu.blogspot.com/2013/07/lstri-pygmies.html

      In answer to your question about Design Studio views on ‘The Floating Gardens of Bahb-Elonn’, the source was a comment made by Graeme Davis on this blog: “We on the WFRP team were very uneasy about this adventure. It was commissioned from Basil Barrett by management and we had no say in it at all.”

      https://awesomeliesblog.wordpress.com/2017/01/16/lost-warhammer-lustria/

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