The idea of a Lustria supplement dates back to the very early days of Warhammer. Lustria was, in fact, one of the first parts of the Warhammer world to be described in any detail. It initially appeared in ‘The Legend of Kremlo the Slann’ in the first Citadel Compendium (November 1983).
‘The Legend of Kremlo the Slann’
Richard Halliwell blended historical Mesoamerica at the time of the conquistadors with the ideas of Erich von Däniken’s Chariots of the Gods? and created a hybrid science fantasy setting. It echoed other science fantasy settings like MAR Barker’s Tékumel and possibly also drew on other sources for inspiration.
Halliwell also created Warhammer‘s first distinctive race, the slann. I have seen the slann likened to AD&D‘s sahuagin or kuo-toa (themselves inspired by H P Lovecraft’s Deep Ones), but those creatures are piscine, rather than amphibian. In my opinion the slann were genuinely original.
Halliwell continued to develop the setting. In 1984 The Book of Battalions, a free supplement for WFB1, contained a short army list for a slann contingent, ‘The Clawed Feet of Mylkbeotl’. This included the first appearance of cold ones.
‘The Clawed Feet of Mylkbeotl’
Later in the same year the second Citadel Compendium carried further material in the form of ‘The Shrine of Rigg’.
‘The Shrine of Rigg’
Via a curious case of word association this article added Amazons to the setting, along with advanced weapons from the High Age, such as bolt pistols and needle guns.
We have the technology…
By WFB2 Lustria was the most fully described part of the Warhammer world. A host of Lustrian creatures had been described (Amazon, coatl, cold one, culchan, giant frog, giant leech, giant snail, giant tick, jaguar, slann). Lustria was even the setting for the scenario in the WFB2 rulebook, ‘The Magnificent Sven’.
Lustria is a vast continent dominated by jungle in the north and huge rolling grasslands to the south. The most notable feature of the land is the mighty Amoco-Cadiz river system, which penetrates most of the north of the continent.
Apart from many exotic animals, Lustria is home to two kinds of native humans (Amazons and Pygmies), and the Slann. The Slann once ruled Lustria as the Aztecs ruled Mexico, and, like the Aztecs, they have become the victims of foreign colonialism and greed. The remains of the once vast Slann Empire now occupy only the northernmost part of the continent. The Norse and Old Worlder explorers, adventurers and traders who have ousted them have settled along the north-eastern coasts. From here they launch expeditions inland in search of Slann gold or the natural treasures of the land: animal skins and mineral wealth.
– Warhammer Fantasy Battle, 2nd edition, Battle Bestiary
In 1985 the setting had been sufficiently described that a Lustrian supplement was advertised as imminent:
Richard Halliwell has almost completed his script for Lustria – a complete role-playing continent for Warhammer. From what we’ve seen already Lustria is shaping up to be an invaluable playing aid, with full descriptions of the cities, lands and peoples of Lustria. Complete city maps are given, together with building plans for houses, temples, fortresses and other buildings of this land.
– Citadel Journal Spring 1985
Of course, the supplement turned out not to be as imminent as advertised, but the idea lingered on. It was mentioned in a discussion of future WFRP1 supplements in March 1987:
In time it is intended to cover most, if not all, parts of the Warhammer world, probably starting with Lustria.
– White Dwarf 87
When WFB3 was published, it also contained Lustrian creatures, though fewer than WFB2. It is not clear whether Lustrian creatures were omitted because of a lack of space or a withdrawal from the Lustrian setting. It seems most likely not to have been the latter as Lustrian material continued to appear for WFB3, such as the Slann army lists in White Dwarf 96 and Warhammer Armies. In April 1988, when White Dwarf 100 carried Basil Barrett’s Lustrian adventure ‘The Floating Gardens of Bahb-Elonn’. This provided background on pygmies, their gods Brobat and Beesbok, witchdoctors and ancestor spirits.
In November the same year there was another announcement of the Lustrian supplement:
WFRP is not forgotten with several major supplements on the horizon including … new rulebooks dealing with the ancient civilisations of the east and the jungles of Lustria.
– White Dwarf 107
The supplement was even mentioned in Flame advertisements in subsequent months, but never appeared.
As far as I remember, Lustria was one of Hal’s back-burner projects, but work on the 2000AD games, Space Hulk, Dark Future, and others always came first. I never saw any of his notes for Lustria, and I don’t think there was ever a complete manuscript.
– Graeme Davis, Strike to Stun
It is odd to think that something that was worked on for so long (and which was supposedly in a near-complete state in 1985) vanished without trace.