HOUSE OF THE DEVIL

Warning. Spoilers for Shadows Over Bögenhafen and Enemy in Shadows.

I have lamented before the lack of a map of Johannes Teugen’s house in Shadows Over Bögenhafen and Enemy in Shadows. Both versions of the adventure strongly discourage the players visiting the house. There are good reasons for this, as such a visit can complicate the adventure significantly. However, if carefully handled, a visit can in my opinion provide an excellent opportunity for players to discover more of the conspiracy behind the events in Bögenhafen, which can otherwise remain mysterious.

I have therefore drawn up a map of my own. It is based on the original drawing of the house from Shadows Over Bögenhafen, albeit with minor changes that I felt were necessary. It is hand drawn and lacks polish, but should be functionally adequate.

DESCRIPTION OF ROOMS

The rooms of the house are as below.

a. Vestibule. An entrance hall. Visitors and guests are usually shown from here into e.

b. Hall. The main hall of the house, used for dining.

c. Chamber. The main living room of the house.

d. Library and Shrine. Another sitting room with a collection of books and a small shrine to Handrich.

e. Parlour. The main reception room. Visitors are usually received and business conducted here. When members of the Ordo Septenarius meet at the house, this is typically where they converse.

f. Kitchen. This is a windowless room, with small openings at the top of the walls for ventilation. It is dominated by the fire. Staff and tradespeople enter and leave via the side door to the kitchen. At night four servants sleep on mats on the floor here.

g, h, i. Buttery, Larder, Pantry. Storage areas for respectively beer and wine; meat and fish; and other foods. The larder has a gauze-covered opening on the outside wall for ventilation.

j, k. Johannes’ Bedroom and Study. The study doors are locked. Private (and revealing) documents can be found in the desk. Johannes and Gideon often meet in these rooms. Johannes is unmarried.

l. Gideon’s Bedroom. This is a previously rarely-used guest bedroom, in which Gideon currently resides. The house’s staff are confused why Gideon does not stay in the warmer and more comfortable rooms n and o. It is at the window of this room that the PCs might catch a glimpse of Gideon in demonic form (see Shadows Over Bögenhafen, p34, and Enemy in Shadows, p91). Johannes and Gideon often converse privately in this room.

m. Gallery. This room is used for entertaining and relaxation. The walls are lined with paintings.

n, o. Guest Bedroom and Dressing Room. Currently not in use.

p, q, r. Servants’ Quarters. Respectively the cook, butler, and steward sleep here.

GAINING ENTRANCE

By day. The gates are open and reaching the house is straightforward. However, the house is busy with staff and gaining access to the private areas of the house is very challenging.

By night. The gates are locked and the grounds are patrolled by guards. Getting into the grounds is therefore more difficult. Drugging, distracting or otherwise disposing of the guards and their dogs is one possibility. Bribery is another, though the guards are quite loyal and the amounts required are likely to be beyond a group of adventurers. The simplest option is to wait for a gap in the guards’ circular patrols of the grounds and approach the house from the side obscured from the guards’ view. The adventure assumes the dogs roam free, but if the GM wishes to make it easier, the dogs are kept on leads by the guards.

There is a small chance of the PCs’ being observed from the house, unless they approach from the south, where there are no windows.

The front, back and side doors are locked. They can be picked, or the keys can be stolen from Johannes, the steward, the butler or, in the case of the kitchen side door, the cook. Perhaps the easiest way to gain entrance is by befriending the house’s staff, who can admit the PCs into the house. It is possible that some staff might overhear disturbing conversations and be willing to betray their master (they could even play the role of Magirius in revealing the details of the ritual).

Windows can also be broken open. The gauze-covered opening to the larder is too small to pass through, except perhaps for slender halflings or small children.

GETTING INFORMATION

Within the house, revealing documents, such as the letters in The Enemy Within: a Companion and Enemy in Shadows: Gamesmaster’s Aids, can be found in Johannes’ study (k). It is also possible to listen into conversations in several rooms. Mouse holes mean it is possible to listen quite well to conversations in the parlour (e) from the buttery (g). Unknown to Johannes and Gideon, it is possible to overhear discussion in their bedrooms (j and l) from the servants’ quarters (p, q and r), though the sound is somewhat muffled.

For all my Enemy Within posts, click here.

House elevation by Dave Andrews. Images used without permission. No challenge intended to the rights holders.

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14 thoughts on “HOUSE OF THE DEVIL

  1. It really wound me up that the latest edition had a map of The Golden Trout but not one of the Teugen house (though to be fair my group ended up having dinner with Teugen & Gideon rather than Magirius, so that map wasn’t as pointless as I expected) – thanks for this! And for your blog in general, I’ve been reading for a while and its always fascinating, thought provoking and often really useful!

    Liked by 3 people

  2. You say that your map “lacks polish”, which apparently means it is “hand-crafted in the style of the old masters”. ;). Brilliant old-school map work that.

    Liked by 2 people

  3. Excellent work! I really like this old style. But where is the loo? If it is outside and Teugen and his servants have to leave to pass water, that would offer another way in during someone’s night piss.

    Liked by 1 person

    1. I assumed chamber pots are used. None of the Tudor and Elizabethan houses I used as guides seemed to have privies, but perhaps there should be one. I’ll look into it some more.

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      1. As far as I can tell, wealthy families in Tudor and Elizabethan England used chamber pots, which would be emptied by staff into a cess pit. It is not entirely clear to me whether there were private rooms for the use of chamber pots, but I think not for the most part. On this basis I would assume that there is a cess pit and privy for the staff against the south wall of the grounds of the Teugen house, screened by bushes. (Let’s hope the adventurers don’t jump the wall at this spot.)

        However, Bögenhafen, of course, has decidedly unhistorical sewers, which are shown running to the Teugen house. I completely forgot about this detail when drawing the map. There could still be an external privy, connected to the sewers. Alternatively one could be added on the east side of room e, next to the fireplace, with a door into room b. I assume that those in the upper rooms still use chamber pots, but that they are emptied into the latrine. (Oddly, Gideon’s chamber pot never needs emptying; the staff are unsure where he relieves himself.) Of course, sewers provide another (thematically appropriate!) potential entry into the house.

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  4. Nice!

    Back when I ran Shadows, I used the map of the Bloodwort House (a 17th century English merchant’s villa) from the Lamentations of the Flame Princess adventure Death Love Doom as the plan for the Teugen house.

    I was going to say I disagree with there being “good reasons” for the adventure to discourage the PCs getting into the Teugen house, but given that you went to the trouble of making this map maybe I’d be breaking down an open door. 🙂

    In fact, I would strongly recommend GMs to give their PCs a chance to sneak in and spy on the Ordo’s meeting in particular (if they’ve become aware of it, of course). Apart from giving the players a little more insight in what’s going on, it can also improve player agency – and do something about the most glaring structural flaw of Shadows, namely that all the PCs’ investigations become redundant because an NPC decides offstage to defect and tell them everything – in a couple of ways:

    If the PCs witness Magirius objecting to the human sacrifice but then backing down, they now have a strong hint he’s a weak link who might be turned. If they visit him in the morning (or even during the same night, which he spends sleepless) and confront him he’ll be easily persuaded to tell them all he knows and ask for their help, as per the adventure.
    If they should search Teugen’s study, they might find the letter from Etelka themselves rather than Magirius handing it to them.

    Here’s how it went down in my game (although my Magirius ended up contacting them proactively anyway, that was purely because we were running out of play time out-of-game and I had to hurry things along). https://theenemywithinremixed.wordpress.com/2019/05/15/s1e12-shadows-over-bogenhafen-part-7-a-long-nights-work/

    Liked by 2 people

    1. You are right that I personally much prefer to allow the PCs access to the house. I dislike in general the arbitrary obstruction of courses of character action, and in this particular case it is quite inconsistent that the scenario expects the characters to break into the Steinhäger office, but not the Teugen house. Most importantly, the adventure can work better if it makes more use of the house. (I like your further suggestions for ways in which this can happen.)

      The “good reasons” for not using the house are that it can send the adventure in unexpected directions not covered in the scenario. That is precisely the attraction to me, but some GMs might prefer to avoid those headaches and stick to a more predictable path.

      But I think I’m probably smashing down that open door again.

      Liked by 2 people

  5. Right now in my ongoing Power Behind the Throne and Some Other Stuff, the PCs are infiltrating Gotthard’s townhouse, crashing a party held by the Jade Sceptre. Of course this house isn’t mapped either; I ended up slightly modifying the map of the Vanthampur Villa from the D&D 5E adventure Descent Into Avernus.

    Liked by 1 person

    1. There seems to be a shortage of vaguely historical urban RPG maps of the sort used in WFRP. Most RPG mappers draw for D&D: dungeons or buildings in an unhistorical style (usually modern America with battlements). Even Cubicle 7’s Buildings of the Reikland (and the WFRP1 rulebook’s originals) don’t really address many of the urban buildings needed. If I can improve my style, I might have a go at plugging the gap.

      Liked by 1 person

      1. “Staffortonshire Trading Company Works of John Williams” not long since put out by Lamentations does just that – it’s a collection of maps and elevations of a variety of historically accurate buildings, it’s a beautiful book too. Not to put put you off, I’m sure the more such resources there are out there the better!

        Liked by 2 people

          1. Another good resource on DriveThru is Cornelius’ Cliffords series of Fantasy Floorplans, apparently mostly originally dating back to the mid-80s and also mostly historically-based. They aren’t fancy battlemaps but simple, clear maps with excellent descriptions of various kinds of buildings. Early-modern townhouses are unfortunately not very well represented but there’s a lot of other good stuff. https://www.drivethrurpg.com/browse.php?keywords=cornelius%20clifford&page=1

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