ENEMY IN SHADOWS: GAMESMASTER’S AIDS

I have put together a new document containing various aids for GMs of Enemy in Shadows. Most of the material is taken from The Enemy Within: a Companion, my unofficial companion to the first edition of The Enemy Within; some material comes from this blog; and a small amount is new. All of the content has been updated to be consistent with Cubicle 7’s Director’s Cut edition. A PDF and editable .docx file can be downloaded from this link. I hope it is of some use.

If you have any problems downloading the files, please read this post.

For material to assist with running other parts of the WFRP4 campaign, see also my tips for Enemy Within GMs.

For all my Enemy Within posts, click here.

Title art used without permission.  No challenge intended to the rights holders.

18 thoughts on “ENEMY IN SHADOWS: GAMESMASTER’S AIDS

  1. Thanks. I’ll give this a read and add a little more feedback.

    FYI if you don’t have access to the dev diaries: Graeme wrote a nice background story for Kastor Lieberung that was unfortunately pulled from the final draft due to restrictions on length. Not too much information wise, but it is a nice bit of flavour text.

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    1. Thanks. I haven’t seen the Developer Diaries. It’s a shame the Kastor Lieberung material didn’t at least make it to the Enemy in Shadows Companion. Given how nebulous his character has been, any sort of background would be interesting.

      Liked by 1 person

  2. Many thanks for this. The original Companion was incredibly useful, so it’s great to have this update. One apparent discrepancy with the Cubicle 7 book is in the travel distances. For example, the map at the back of Enemy in Shadows, makes it around 90-100 miles between the Coach & Horses and Altdorf. The text also describes a milepost at the Five Brothers declaring “Altdorf, 120 miles”. And the text says the party arrives “just after dark” on the second day, which suggests a longer journey than the 50 miles you have in your table (unless Gunnar and Hultz were up to their old tricks at the Seven Spokes). Any thoughts on this? The Cubicle 7 distances seem to be much longer than yours.

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    1. You’re quite right. The scale of the maps in Enemy in Shadows implies distances roughly 75% greater than those in the original campaign. I had assumed they were the same as in the original adventure, but it seems the Warhammer world has grown over the last 30-odd years!

      As far as I can tell, the new distances are roughly as follows. The journey from the Coach and Horses to the Five Brothers is 10 miles, from there to the Seven Spokes 55 miles and from there to Altdorf another 40 miles. This makes the journey to Altdorf 105 miles, not 50 as in the first edition. The journey from Altdorf to Weissbruck is 70 miles, compared with 45 in the first edition. From Weissbruck to Bogenhafen is 100 miles, not 60 as in the original.

      The sign indicating 120 miles to Altdorf (p20 of Enemy in Shadows) is not quite consistent with the map. The map suggests a distance closer to 95 miles on my reckoning, but it’s near enough not to create any problems; Old World cartography cannot have been that precise.

      Of course, all of this completely throws out all the travelling speeds. I’ll need to take a more detailed look to work out what that means exactly.

      There may be other errors like this in the Gamesmaster’s Aids. I prioritised getting something out quickly over exhaustive analysis of the changes. I’ve tried to be careful, but there will be some differences between the editions that I will have missed, such as this. Thanks for pointing it out. If anyone spots any other errors or anomalies, please let me know

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      1. In my own game, I used the additional travel information in The Enemy in Shadows Companion and everything just about hung together. It lists the Walking speed of a Draught Horse as 5 miles per hour, and states a mount can Walk for 12 hours without a rest. This makes 60 miles in a day possible, which is almost the distance between the Coach & Horses and the Seven Spokes. The party will certainly be arriving very late at the Seven Spokes though … a 10.30 AM start, 13 hours to travel 65 miles, and then the various distractions and delays. It’s more likely they will arrive in the early hours of 26th.

        Things work better on the second day. 40 miles takes 8 hours. Assuming a 10.00 AM start (a bit late, but then they were late to bed), that gets them into Altdorf at 6.00 PM. The text says they arrive “just after dark”, which must be about right.

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      2. I spend a fair bit of time in the English Lake District and Yorkshire Dales. A lot of the minor roads have sign posts from a seemingly pre-steam era and accurate they are not.

        Not only would the cartography and available tools be of low accuracy/precision but roads could change (washed away/re-routed) and sometimes it may be as the crow flies.

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      3. I have updated the Gamesmaster’s Aids to reflect the correct distances and travelling speeds. The Revised Edition can be downloaded from the same location as before.

        For the coach journey I assume a movement rate of 6mph, per the WFRP4 rulebook (p262). This is slightly above the 5mph speed quoted in the Enemy in Shadows Companion, but it is not a large discrepancy. For comparison, Wikipedia suggests a speed of 5mph.

        This means the first leg of the journey (65 miles) can be completed in less than 12 hours, which is the maximum travelling time. Wikipedia suggests 60-70 miles was a typical day’s travel for a coach, though that must have varied enormously depending on road and weather conditions.

        The river journey works less well. WFRP4 quotes a speed of 8mph for a barge, but the actual travelling speed in Enemy in Shadows looks more like 3.5mph. Real-world analogues for these speeds seem to be all over the place.

        https://en.m.wikipedia.org/wiki/Stagecoach

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  3. … and the breakout box on page 28 of the Enemy in Shadows Companion talks about the vagaries of Old World cartography and travel distances. So the “Altdorf, 120 miles” sign fits with this.

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  4. Great work as always Gideon!

    Following up on the distances and times discussion above.. while the 4E stages / travel endeavour rules are good, it’s a shame they don’t state standard per day travel rates for various modes. I find myself defaulting on the original 1E TeW numbers. 60+ miles per day in a coach without changing horses or pushing them to exhaustion doesn’t seem reasonable – so I tend to default to 30-40 miles per day with 8 hours of travel time.

    The maps in the back of EiS are taken from Andy Law’s “master map” – which is certainly larger than the original maps. There is a version of the Reikland from his master map (including a scale, thank god!) is here: http://lawhammer.blogspot.com/2020/01/reikland-political-sketch-map.html
    Much more useful (if less detailed) than the map on the inside cover of the books.

    BTW Gideon it appears on the download here that on p.7 chronology A and B have the exact same numbers..? I’m sure that’s a typo!

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    1. I agree about travel and distances in the fourth-edition campaign, and falling back on the first-edition maps and movement. I’ve discussed it further in my reviews, especially of the Enemy in Shadows Companion: https://awesomeliesblog.wordpress.com/category/reviews/

      I’ve checked the tables on p7 and they are definitely different. Some of the information is inevitably the same, such as distances and hours of daylight, but not all are.

      I would like at some point to revise this document again, now that the subsequent adventures have been released, but if I get to it, it will probably be a long time from now.

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      1. Hi,
        Long time lurker on this blog and I have really enjoyed the various articles you’ve been posting for Warhammer; it re-ignited my interest in the Old World after GW got rid of it a decade ago.
        I’ve been working on an Enemy Within Index for some time. I was wondering if you could take a look at it, make any suggestions or improvements.
        It’s a 350 page word document, so I hope it’s not too long for a look. It is divided into different sections, with each book being individually indexed, along with seperated sections for Handouts, Maps, NPCs and Tables/Charts. Finally there is a compiled index of everything.
        I didn’t want to just send it to you out of the blue (in case you thought it was a virus or something) and wondered if it would be of interest to you.
        Keep up the good work and looking forward to the next post.

        Liked by 1 person

        1. Thanks for the comment. That sounds like an impressive work! I’d be happy to take a look, though I wouldn’t be able to do a full proofread. You can email it to me.

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          1. Much appreciated, it means a lot, will e-mail it across early next week to you.
            Feel free to distribute it after you have had a look, if it seems OK.

            Liked by 1 person

  5. Hey Gideon, I was tryng to download the companion, but it doesn’t appear to be available. I’ve been following your site for a few years. Love it!

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  6. I’ve read that you suggests that practising sorcerer arts would be forbidden. I am currently reading the Ammiani Marcellini Res Gestæ and an interesting aspect of the Empire of the 3rd century that Ammian describes (in the six first surviving books, at last), is that the practice of sorcery -or, more exactly, of mancy- is not only forbidden, but even a lese-majesty offence.

    The august Constance indeed is obsessed by the fear that anyone might use mancy arts to predict the best moment to usurp the imperial mantle. Many simple bourgeois are pursued and executed for having tried to know the future, from magical arts or from pagan cults.

    I feel that something might be done, with that material, that would strengthen the idea that someone haves a screw loose in the Imperial court: be he the Emperor himself or some of his courters.

    Liked by 1 person

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