NIGHT’S DARK TERROR

In 1986 Phil Gallagher and Jim Bambra co-wrote the WFRP rulebook and The Enemy Within. However, earlier that year they also co-wrote Night’s Dark Terror for TSR. This was a D&D module designed to bridge the Basic and Expert sets. It is rightly regarded as a classic.

I have put together a comprehensive conversion of this for WFRP‘s first edition. It relocates the adventure to Kislev and makes a number of other changes, but is otherwise reasonably faithful. The document runs to nearly 50 pages and includes an appendix on spirits and animistic magic.

It can be freely downloaded from here in both PDF and editable Word formats.

If you have any problems downloading the files, please read this post.

The original version of Night’s Dark Terror can be purchased in PDF form from here.

Title art by Ivan Bilibin. Links to DriveThruRPG are affiliate links. I receive a small payment for purchases made through them. This does not change the cost paid by the purchaser.

14 thoughts on “NIGHT’S DARK TERROR

  1. Thanks for this. I’ve always thought that the Kislev interlude in the Enemy Within Campaign needed some alternative options.

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    1. I agree. I think Night’s Dark Terror works reasonably well for the Kislev interlude, though something specifically written for the campaign would be better. Perhaps one day I’ll get round to writing up fully my version of The Horned Rat.

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      1. My vision for a replacement campaign would be to use as much as possible of the original, but lose the Sulring Durgul angle in favour of another threat. I’d also like the campaign to ultimately show the transition of power from the Tsar to his daughter, with the PCs integral to that process. Then, after Empire in Flames, this leaves the PCs as ideal candidates to send back to Kislev as Imperial Ambassadors, and start a new campaign.

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        1. I’m interested in how you would do that. It seems to me that – The Beast Child apart – there wouldn’t be much left without Durgul.

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          1. I’ll be honest: it’s been donkey’s years since I read SRiK. However, since the title of the whole campaign is The Enemy Within, if Durgul himself could be replaced with a more internal threat (hey, why not a Baba Yaga clone? Fits with the folklorish angle of the nature spirits), then maybe it could be made to work with revision and expansion. I undoubtedly need to read through SRiK and think about it again.

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  2. It has been ages since I looked at SRiK but I think it works best as inspiration. The Beast Child is the best of the adventures offering chances to interact with the spirits. The other two adventures are pretty poor. Some of the ideas are good – adventures in the Wheatlands negotiating with hobgoblins and Dolgan raiders could be great- but the execution leaves a lot to be desired. And as Tim Eccles pointed out even the background section doesn’t make a lot of sense…

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      1. I think I passed my copy of A Private War on, so I don’t have everything he said to hand. One issue relates to the three distinct cultural groups of Kislevites (or Kislevans as SRiK calls them): the aristocratic Norse, the Gospodars and the Ungols. That these remain clearly separate and identifiable groups is, one, never picked up on in any of the adventures presented and, two, implausible in terms of time and space available. In relation to the first of these, there are two aristocrats presented in the adventures-one in The Beast Child and the ruler of Bolgasgrad (sp?) Neither shows any of the Norscan characteristics that the aristocracy are supposed to. The former is a typically WFRP slightly effete character, interested in Bretonnian fashion, as I recall; the latter, is presented as culturally no different from his people. The background as described is not the same as it is presented. The second set of issues with this aspect of the background are to do with the plausibility of this aspect. It seems hard to credit that such clear demarcation of cultural groups would continue over such a long period of time. The real world inspiration, the Norse Rus people and Slavs showed cultural blending to the point of being indistinguishable within a very few generations. Similarly, the Gospodars and Ungols are likely to have blended particularly when you consider just how small an area Kislev is. Unlike, say, the Empire, Kislev running up to but not beyond the World’s Edge Mountains and, as I recall not much North of the Lynsk, is a fairly small area so there is limited geographical spread to allow cultural diversity (RotIQ and later GW sources pushed the Northern border deeper into the Troll Country, I think, in fact).

        Another issue is the location of Bolgasgrad for its use in the adventure. Desperate bargains with the undead and Chaos gods make more sense if pushed further north but seem harder to accept when located in a strategically vital settlement on the Lynsk (hopefully correctly remembered).

        There were other points too, but memory fails (of both SRiK and criticism). Overall, the conclusion is, it is best seen as providing some inspiration rather than a well worked out source.

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        1. Good points. I’ll take a look at A Private War; I’ve only glanced over it before. I was tempted to add a lot of Kislev background material to the Night’s Dark Terror conversion, but I’d probably never have finished it, if I had.

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  3. After typing that out it struck me there must be bootleg copies of it online and there are. It is the second part – All Quiet in Kislev- that you are after. His notes on the inconsistencies and problems are in one of the appendices and start at page 133. He explains his points better than my misrememberings.

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  4. Brilliant stuff! I found this while looking for ways to use Night’s Dark Terror with WFRP 1e, but with a decidedly different aim: using the WFRP 1e rules to run a Known World campaign. Did you every think and/or attempt such a feat?

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